Maya 2016 for Beginners

Maya Rigging

The way he teaches it seems as if he is right by your desk guiding you along the way.

Why should you study with me?

Plenty instructors teach rigging but a small amount of them explain the why you do certain things, this one does.

Rigging can sometimes be difficult to understand, he uses mutliple examples so you’re able to get it.

(Requires internet signal)


Our learning platform is not only compatible with Windows or Mac computers, but as well supports tablets and smartphones with internet access. This allows you to follow the course wherever you are. Our automated system will also permit you to keep track of your entire progress from any computer or any portable device.

Submit your email to get notified as soon as the next course is available.

How can I apply for private tutoring?

Instructor responds letting you know which date and time is best and also the amount of hours they suggest.

Submit a form for what you want to learn, your availability and lastly the amount of hours you are looking for.

Finalize the booking by confirming the date and time, also amount of hours. Final steps will be emailed.

(Hablo Español)

About the Instructor

3D Artist, Daniel López de Medrano was born in Venezuela, raised in Miami and now lives in Orlando, Florida. A graduate of the Digital Animation and Visual Effects School at Universal Studios, Daniel was trained as a 3D generalist and quickly became interested in rigging.  

Daniel landed his first job in the industry six weeks before graduating from the DAVE School, when the Academic Director at the time, William Vaughan, introduced him to multiple studios. This led to an opportunity where fresh out of school, he took on the role as lead Technical Director, on a children’s series being created in Sarasota, Florida. 

After working on the children’s series, Daniel continued working on projects including work for The Asylum in California. While in-between projects, he created a rigging course for beginners. The concept of the course was to demystify the rigging process and to help show that rigging doesn’t have to be something 3D artists should avoid. 

Often times artists look the other way when rigging is mentioned because they have heard it is difficult to learn and extremely confusing. Daniel’s rigging course demonstrates just how simple rigging can be and how quick you can be up to speed with the fundamentals of rigging!

Contact Instructor

Copyright © 2016 - 2017 

Daniel Lopez de Medrano - Maya Rigging

Maya Logo has all rights reserved to Autodesk.

All rights reserved.